<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Managing the Game on How to Score Baseball</title><link>http://scoring.theyawns.com/docs/game-management/</link><description>Recent content in Managing the Game on How to Score Baseball</description><generator>Hugo</generator><language>en-us</language><copyright>BaseballScorer</copyright><atom:link href="http://scoring.theyawns.com/docs/game-management/index.xml" rel="self" type="application/rss+xml"/><item><title>Substitutions</title><link>http://scoring.theyawns.com/docs/game-management/substitutions/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://scoring.theyawns.com/docs/game-management/substitutions/</guid><description>&lt;h1 id="substitutions"&gt;Substitutions&lt;a class="anchor" href="#substitutions"&gt;#&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Baseball is famously a game of no ties and no clocks — but it is also, uniquely, a game of no take-backs. Once a player enters the game, they&amp;rsquo;re in for good. The lineup card submitted to the umpire before the first pitch is a binding contract, and every substitution you make is permanent. That makes substitution management one of the most consequential decisions a manager makes, and it&amp;rsquo;s something scorekeepers need to capture carefully.&lt;/p&gt;</description></item><item><title>Pitching Changes</title><link>http://scoring.theyawns.com/docs/game-management/pitching-changes/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://scoring.theyawns.com/docs/game-management/pitching-changes/</guid><description>&lt;h1 id="pitching-changes"&gt;Pitching Changes&lt;a class="anchor" href="#pitching-changes"&gt;#&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Pitching changes are among the most common interruptions in a baseball game, especially late in close contests. Relief pitchers enter with the game on the line, and the scorecard needs to reflect exactly when each pitcher was in, how many batters they faced, and what happened on their watch.&lt;/p&gt;
&lt;h2 id="when-pitching-changes-happen"&gt;When Pitching Changes Happen&lt;a class="anchor" href="#when-pitching-changes-happen"&gt;#&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;The starting pitcher doesn&amp;rsquo;t always finish. A manager might pull the starter after a rocky inning, or after a set number of pitches, or in the middle of an at-bat to gain a platoon advantage. In modern baseball, it&amp;rsquo;s not unusual to see three or four pitchers in a single game — sometimes more.&lt;/p&gt;</description></item><item><title>Challenges</title><link>http://scoring.theyawns.com/docs/game-management/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://scoring.theyawns.com/docs/game-management/challenges/</guid><description>&lt;h1 id="challenges"&gt;Challenges&lt;a class="anchor" href="#challenges"&gt;#&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Instant replay came to MLB in 2008 for home run calls, and expanded to most reviewable plays in 2014. Today, each manager gets one challenge per game (teams keep their challenge if the call is overturned). Umpires can also initiate reviews on their own for certain plays. It doesn&amp;rsquo;t happen on every play, but when it does, you need to note it on the scorecard.&lt;/p&gt;
&lt;h2 id="how-mlb-replay-review-works"&gt;How MLB Replay Review Works&lt;a class="anchor" href="#how-mlb-replay-review-works"&gt;#&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;When a manager disagrees with a call — typically a safe/out call at a base, a catch/trap call in the outfield, or a fair/foul boundary — they can request a review. Play stops, the call goes to the Replay Operations Center in New York, and umpires review the video. The result is one of two outcomes:&lt;/p&gt;</description></item><item><title>Fixing Mistakes</title><link>http://scoring.theyawns.com/docs/game-management/undo/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://scoring.theyawns.com/docs/game-management/undo/</guid><description>&lt;h1 id="fixing-mistakes"&gt;Fixing Mistakes&lt;a class="anchor" href="#fixing-mistakes"&gt;#&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Every scorekeeper makes mistakes. You record a groundout when it was a lineout. You put the wrong fielder number. You forget to mark an RBI. A pitch gets recorded on the wrong count. These things happen, and a good scoring system makes them easy to fix.&lt;/p&gt;
&lt;p&gt;On a paper scorecard, corrections mean erasing, crossing out, or writing in margins with arrows — a mess that makes the card harder to read later. A digital scorer can do better.&lt;/p&gt;</description></item><item><title>Ending the Game</title><link>http://scoring.theyawns.com/docs/game-management/ending-the-game/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://scoring.theyawns.com/docs/game-management/ending-the-game/</guid><description>&lt;h1 id="ending-the-game"&gt;Ending the Game&lt;a class="anchor" href="#ending-the-game"&gt;#&lt;/a&gt;&lt;/h1&gt;
&lt;p&gt;Most baseball games end the same way: nine innings, three outs per half, and the team with more runs wins. But baseball has enough edge cases around game endings that it&amp;rsquo;s worth knowing them — especially since they affect how you close out your scorecard.&lt;/p&gt;
&lt;h2 id="regulation-games"&gt;Regulation Games&lt;a class="anchor" href="#regulation-games"&gt;#&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;A standard game is nine innings. Each team gets three outs per half-inning. After the top of the ninth, if the visiting team leads, the home team gets their final three outs. If the home team leads after the top of the ninth, or ties it, they bat in the bottom half.&lt;/p&gt;</description></item></channel></rss>